By design, the Cypher System by Monte Cook Games is deliberately vague on abilities and skills. I find this to… Read more Cypher Levels

By design, the Cypher System by Monte Cook Games is deliberately vague on abilities and skills. I find this to… Read more Cypher Levels
Phew. Apologies up front for my lack of posts. It’s been a crazy six weeks… has it really been six… Read more Space Gods
I strongly dislike inventory management in tabletop RPGs. In a game, if a player asks if they have an item… Read more Are You Prepared?
Let’s talk. If you want to be a great doctor, you treat many patients and many illnesses. If you want… Read more Become a Great Player
I remember a short series of adventures I ran back in college, where the players were space pirates. Back then,… Read more For Want of Spaceships
That’s right. Bug Hunt: The Children of Argent is finally released on DriveThruRPG. Written by Stephen Seibert (this guy!), with… Read more The Bug Hunt Begins!
When it comes to the Cypher System, a prevailing criticism I’ve read has been that you need to “shoehorn” cyphers… Read more Creative Cyphering
Don’t judge a rules system book by its cover. Judge by the character sheet! Me A character sheet does not… Read more Not the Cover, the Character Sheet!
How do you craft a compelling initial path? The crucial elements have been known for centuries. Enter the Hero’s Journey.
Man plans, and God laughs. Yiddish Proverb For our purposes, the GM plans and the PCs laugh. I could likewise… Read more Flexible Campaign Planning